Too Many Bunnies
Too Many Bunnies! is a single player VR shooter where the players goal is to stop waves of weird looking rabbit creatures from escaping by feeding them carrots using a powerful crossbow.
My Role: Game Designer Genre: First Person, Waved Based Shooter Platform: VR (Oculus Go) Engine: Unity Project Length: 3 weeks, June 2021 Team: 7 People |
Team
Design: Rhys Adams, Sean Brady (Myself) Art: Aiden Ross, Monika Haselhuhn, Lachlan Smith Programming: Tim Dodds, Callum McDermott |
Contributions
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Development
'Too Many Bunnies' was a game developed for the Oculus Go (a Virtual Reality Platform) by a team of 7 in a short time frame of 3 weeks as part of the AIE Game Development Course. I was one of the designers for Too Many Bunnies and helped design a lot of the games mechanics, UX, 1 level greybox as well as other general balancing, testing and polish.
TMB was the first VR game that I and a majority of my team had developed. The development centered around limitations and quick implementation. Being that this was a VR game we uncovered that there were a lot of limitations and restrictions due to the platform and the hardware being used (Oculus Go). First of all, since the game is for the VR platform, we had to develop a game that didn't run into any issues that VR games tend to run into such as:
'Too Many Bunnies' was a game developed for the Oculus Go (a Virtual Reality Platform) by a team of 7 in a short time frame of 3 weeks as part of the AIE Game Development Course. I was one of the designers for Too Many Bunnies and helped design a lot of the games mechanics, UX, 1 level greybox as well as other general balancing, testing and polish.
TMB was the first VR game that I and a majority of my team had developed. The development centered around limitations and quick implementation. Being that this was a VR game we uncovered that there were a lot of limitations and restrictions due to the platform and the hardware being used (Oculus Go). First of all, since the game is for the VR platform, we had to develop a game that didn't run into any issues that VR games tend to run into such as:
- Motion Sickness
- Headaches
- Eye strain